Supersonic Acrobatic Rocket-Powered Battle Cars: Day 1
Day 1 was off to a great start! We have the use of Mike’s content studio / classroom with a projector and lots of open space. We set up my 2 PS3s (I’m again thankful that a PlayStation Network purchase usually allows you to download the product onto 5 different units) and 2 of my 15″ travel LCDs with 3 controllers each. We projected the game onto the screen and I went through the tutorials so that all the kids could see the basic moves. Nobody has played this game before (except Nemo) and we have a wider spectrum of game familiarity than I had expected; some self-proclaimed videogame experts who were clearly not all talk, and some kids who sheepishly admitted that they aren’t very good at videogames. I have to admit, I’m shocked to see American elementary schoolers who haven’t ever held a videogame controller and are at a loss when confronted with an analog stick; it’s clear who has anti-game parents. I can’t help but see this as a handicap, but it’s one that they very quickly overcome.
The kids correctly identify what ’supersonic’ means (although the answered first said ‘faster than light, er, sound!) and Nemo chips in by adding that it means that the vehicle should cause a sonic boom. I love that answer, because that’s totally not in the game and Nemo knows it; but he’s applying his knowledge of the world to the question and that’s what it’s all about! The kids also go CRAZY when I mention that you can destroy other cars when you’re supersonic. Nothing like mayhem to inspire an elementary schooler. Lots of oohs and ahhs as the cars do backflips and such; and many helpful suggestions to defeat the tutorials and move on.
We then spent the rest of the class taking turns going 3 on 3 vs. the computer so that everyone could get a few chances to play. While they’re at this, I rethink my approach to taking turns the rest of the week; I think I’ll split them up into teams with all ages on each team to make it fair, and there should be enough time for everybody to get to play at least once each time we meet. During the discussion, I’ll award points to the teams for each good guess or correct answer; I want to get them throwing out ideas and see how much of what goes into 3d software they can deduce on their own. We’ll then add the discussion points to points earned in the battle arena and crown a team victorious each time; and the number of daily wins each team accrues will affect their standing in the final tournament.
Tomorrow will be the first big step; talking about the concepts of 3D Physics and Maths (not doing any equations, just talking about what equations need to be done) to see if we can get them thinking about everything that goes into even simple little games like these!
Stay tuned for a report from day 2!
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