Supersonic Acrobatic Rocket-Powered Battle Cars: The Focus Study
My kid Nemo is lucky to go to a really great school: Ann Arbor Open School @ Mack. One of my very favorite things they do at Open School is called Focus Studies: three times a year, for 2 weeks, a mini-elective is shoehorned into each day. There are usually 25 or so different Focus Studies to choose from, offered by teachers, staff, and parents. Some are creative, like knitting, building a model, poetry, or writing and staging a play; or there’s a Basketball clinic, a Euchre tournament, a Spanish class, all kinds of stuff. Last year I offered a Focus Study called “Pokémon and Probability” for grades 5-8, and it was a blast. Of course, I learned a lot about what worked and what didn’t, how to engage the kids and keep them focused on some content that’s above grade level. I wrote out lesson plans and everything, but I didn’t keep notes on what happened, so much of what we did was lost to the mists of time. Well, not exactly, but I wanted to blog about it and didn’t, so I’m fixing that this time around.
This year, with the assistance of Eric ‘rhymes with toaster’ Klooster, I’m offering Supersonic Acrobatic Rocket-powered Battle Cars: The Focus Study. Supersonic Acrobatic Rocket-Powered Battle Cars is a wonderful little game from the Playstation Network that essentially boils down to playing soccer using , well, Supersonic Acrobatic Rocket-Powered Battle Cars. One thing that I found last year when talking about content that the kids had had essentially no exposure to (like, say, the concept of a spreadsheet!?) was that kids were reluctant to throw out guesses to leading questions if they didn’t know the answer. So, to encourage kids to think and guess, I’m going to award tokens for good guesses or right answers (and artificially spread them around, especially to the little guys) and the kid with the most tokens at the end of the discussion advance to play the game… the idea is to use this game as a framework to talk about things to which kids grades 1-6 aren’t usually exposed. Here’s the basic idea of what we’ll talk about, and I’ll post each night about how it’s going.
Digg thisDay 1: Overview of Game, What We’ll Cover, How to Play.
Everybody gets a turn, 2v2 and 1v1.Day 2: Physics and Math: Gravity, Velocity, Momentum, Relative Speed.
2v2 playoffs for top token gettersDay 3: Graphics: 2D and 3D, wireframes, textures, lighting, special effects.
2v2 playoffs for top token gettersDay 4 (ejk): Memory: game code vs. variables, what the game needs to track.
2v2 playoffs for top token gettersDay 5 (ejk): Programming: collision, networking, graphics & physics engines.
2v2 playoffs for top token gettersDay 6: Game Design: Who works on a game, Specifications, Designing for Fun.
Mini-game modes, design your own mini-gameDay 7: Full Tournament for 2-player teams
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I did my student teaching at A2Open and fondly remember those mini-courses. I was going to do one in Braille (I teach the visually impaired), but my student teaching was done by that point. I’m glad to hear that those are still going strong!
I hope that one day ALL schools (esp. ones where I teach–Detroit Public and other urban areas) have opportunities like that.
Hey thanks, Patti! I do love a lot of the things that Open School does and I wish that their ideas saw greater adoption. Nemo has a student teacher in his class right now that he’s already sadly noted won’t be returning after the holidays. She does a great job and has a great future!
Eli,
It’s great to see our game being put to use as an educational tool! We have heard from other owners of the game that they find it to be a fun game to play with their own children and this seems to further reinforce the idea. We’re thrilled to see our game being used as a reward for classroom participation, as a tool to learn, and as a way for the kids to just have fun (which doesn’t always go hand-in-hand with school, unfortunately). Anything that can get children to enjoy learning is a good thing.
I look forward to hearing more about the focus study. Best of luck!
Eric Majka
Psyonix Studios
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